Archive for statistics

RPG Statistics

Posted in games with tags , , , , on August 4, 2008 by Tau

Perhaps the defining feature of any Role Playing Game is the representation of human characteristics as an integer value that can be increased, decreased and compared. Now the question arises for the construction of a new RPG, and one that hopefully won’t simply fall in line, is what attributes do we choose to represent, and how?

HP, MP, Str, Def, Exp all are classics that we choose to include for continuation’s sake, but what else? Compassion, Arrogance, Altruism might be included. And what if they weren’t stored as integers, but as vectors, or points within a multi-dimensional phase space; what if they weren’t incremented but subject to a matrix operator? Leveling up would be a thing of the past as your character’s future depended on far more complicated conditions. And now I rant….

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